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Ghastly Marsh

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Ghastly Marsh Empty Ghastly Marsh

Post by Admin Sat Aug 20, 2016 12:05 pm

Death Walks

The atmosphere could not be more different from the bright and cheerful butterfly plains. Clouds seem to fill the sky and the party walks up to the edge of the Ghastly Marsh. Dead skeletal trees reach out and over our heroes as they forge into its murky depths. Over the sounds of their books sucking in the quagmire they hear the sounds of clattering bones and nails scraping on stone. they rise up out of the mud to a cleared rocky outcropping and realize they are no longer alone. An undead sorcerer moves to the face the heroes. Yes, you will do nicely. If I am to rule these wastes I will need more men. Elric, Carter, prepare your fellows to join our ranks!!

THE BATTLE BEGINS
Rebuffed challenge Battle 6 X2.3

Ghastly Marsh Heroicafog-monster-skeletonmage Skeleton Mage Luscious of the Golden Scales
*Ranged, fights from the back row* *Immune to bleeding and sudden death*
Type: Undead
Level: 26
Health: 579/579
Ether: 6/6
Special: Dark Magic Burst – Deals 13 darkness-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens.
Drops (varies by roll):
1-2: Pointy Hat (Max. Ether +2, suitable for mages and clerics.)
3-6: Tonic


Ghastly Marsh Heroicafog-monster-skeletonknight Skeleton Knight Elric The Damned
*Immune to bleeding and sudden death*
Type: Undead
Level: 26
Defense: 6
Health: 730/730
Special: Skull Guard – Protects self from all damage and negative effects for the next round.
Drops (varies by roll):
1-2: Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only.)
3-6: Potion

Ghastly Marsh Heroicafog-monster-skeletonknight Skeleton Knight Carter The Unlucky
*Immune to bleeding and sudden death*
Type: Undead
Level: 26
Defense: 6
Health: 730/730
Special: Skull Guard – Protects self from all damage and negative effects for the next round.
Drops (varies by roll):
1-2: Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only.)
3-6: Potion

Ghastly Marsh Heroicafog-monster-creepinghand Creeping Hand Lefty
Type: Undead
Level: 20
Health: 254/254
Special I: Eye Poker – Causes 20 damage and the blinded-effect on the target
Special II: Chokehold – Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded.
Drops (varies by roll):
1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver)
3-4: Bone
5-6: nothing
Decamon Card: Creeping Hand (Dark 2)

Ghastly Marsh Heroicafog-monster-creepinghand Creeping Hand Righty
Type: Undead
Level: 20
Health: 254/254
Special I: Eye Poker – Causes 20 damage and the blinded-effect on the target
Special II: Chokehold – Causes petrified-effect, but also makes the Creeping Hand unable to act as long as the target is petrified. Used only if the target is already blinded.
Drops (varies by roll):
1-2: Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver)
3-4: Bone
5-6: nothing
Decamon Card: Creeping Hand (Dark 2)



THE PARTY
Ghastly Marsh Kirayblackknight_sandy
Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something PARTY LEADER  KO
24 year old Female Human Black Knight
Level 22 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits*
Power: 38 (10+22+6)
Power Bonus: 6
Defense: 29 (10+11+8 )
Health: 40/40 (10+21+9)
Gold: 570
GP 46
Equipment: Smith’s Katana (WP:10, Darkness elemental, Deals Bleeding +2), Orcish Barbed Shield (SP: 11), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers)
Inventory:
Weapons and Shields: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword)
Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone)
Gems: Diamond, Emerald
Consumables: 4X Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Smoke Bomb, 6X Bone, Soma, Ambrosia, 3x Mead, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, 4 Fire Bomb, 4x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), Grating Stone, 4x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) 2X Venom, Tonic, Remedy, Nostrum
Tools: Bedroll, Shovel


Ghastly Marsh 25879818491_4bba1c5f10_t
Miderun
19 year old female orc Berserker KO
Level 20 *Attacks cause Enamored*
Power: 62 (15+20) +25 (+12 if first) (+6)
Defense: 10 +3
Health: 37/37 (8+10+19)
Gold: 15
GP 42
Equipment: Orokuul (WP: 15, dark- and ice-elemental, +1 WP after every successful hit, resets at end of current quest, greatsword), Living Shield (SP: 10, SP increases by 1 every time the user takes damage from an enemy, resets after every battle, shield), Seductive Perfume (Holder deals the enamored-effect, accessory, suitable for women), Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.) Lesser Orc Gauntlets: (+6 power on the front row, +3 on the back, handwear, suitable only to orcs)
Inventory:
Weapons: Bonaparte Cutlass (WP: 9, doubled if the user has reputation among the Bonapartes), Serstyral (WP: 3, axe), Wicked Javelin (WP: 7, 1/6 chance of dealing the slowed-effect, throwing weapon), Oculoid Claw (WP: 13, 1/6 chance of dealing the infected-effect, causing an enemy to lose health equal to 1/3 of their level rounded down at the end of each round, club)
Artifacts: High Heels (Power +1; suitable for women.), Loincloth of the Ancient (SP: 3, Absorbs Earth, footwear), Twizty's Mystery Box (Traps a fraction of the demon's soul in the box; Deals 666 Dark damage OR Poisoned +6, Bleeding +6 OR Cursed effect to opponent, determined by a dice roll. Usable every 6 rounds in a quest. Accessory), Lesser Orc Gauntlets: (+6 power on the front row, +3 on the back, handwear, suitable only to orcs)
Consumables: Mermaid Scale (Increase SP by 1 for the duration of one battle; consumable), Phoenix Essence, 3 Potions, 3X Mead, 3 Grand Potions, Greater Potion (Restores 50 health to the target), Grand Tonic, 7 Venom, Smoke Bomb, Health Core, Orcish Grog (Grants encouraged- and inspired-effects to greenskins, but encouraged- and jinxed-effects to others for one battle, consumable.), Confuse Bomb, 2 Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed)  5XVenom, Fire Bomb, Bone X2

Ghastly Marsh Shadow_demon_square_picture
The Demon Germ (Samurai Turtle)  
??? years old ; Half Demon; Male Rogue *Immune to Darkness* *Double Damage to Large Enemies*
Level - 15 1/2
Power - 27 (15+10+2)
Defense - 3 (1+2)
Health - 23/23 (7+14+2)
Ether - 0
Gold - 314
GP 42
Equipped - Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon) Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone)
Inventory -
- Weapons - Wrench (WP:5; decreases the target’s level by 1; throwing weapon), Throwing Knife (WP:3; throwing weapon), Fire Wheel (WP: 5; Fire/Ruby; throwing weapon), Charred Longsword (WP:10; 1/6 chance of breaking at the end of every round, if used; longsword), {Two} Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Sanctified Rito Gypsy Dart (WP:5; doubled against Flying enemies; throwing weapon), Kobold Dagger (WP: 4; dagger),
- Gear / Armor - Red Shield (SP: 8 ), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear),
- Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
- Consumables -
3X Smoke Bomb, Level-Up Mushroom, Bone (x4), Deadly Venom, Remedy (x4), Noxious Venom, Smelling Salts, Skeleton Decoy, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed.) Potion X13, Venom, Mead, Tonic, Grand Potion
- Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass,
- Others - 2X Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold)
- Decmon Cards - Will-o'-Wisp (Fiery 1) ; Carrion Squirrel (Dark 1) ; Glow Worm (Luminous 1)



Ghastly Marsh Dscn0652 Na'im Thamir (Enceladus)
2,314 year old Male Fenarian Cleric Confused 1 Rounds Remaining
Level 14  (1/2 chance to double damage/healing output on successful attack**+3 health at the end of each round*
Power: 21 (14+9)
Health: 32/32 (13+9+5+5)
SP: 2
Ether: 6/23 (13+5+5)
Gold: 40
GP 42
Equipment: Nimbus Broomstick (WP:9, 1/2 chance to double damage/healing output on successful attack; Broomstick), F.I.B. Malleable Mask (SP: 2, Regenerates 3 health at end of every round; soul-bound to Na'im, accessory) Fenarian Fedora (Max. health +5, Max. ether + 5; suitable for Fenarians; headwear.)
Inventory:

Equipables:Badge of the Smokemaster (Max. Ether +5; User can spend 5 ether in each battle to make the whole party flee; suitable to classes with ether; accessory) Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear.),

Consumables:Potion, 2X Grand Potion,2x Phoenix Essence, 7x Tonic, Grand Tonic, Tako Sushi (Restores 10 health; consumable), Skeleton Decoy, 3x Hexed Idol (Causes the Hexed-effect to one humanoid enemy, making it act against an ally instead of the heroes for one turn. Breaks after one use),2x Demonic Incense (Revives all knocked out party members with 1 health and the Doomed-effect), Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Remedy X3, 2X Bone, Nostrum, Potion
Tools:Bedroll, Shovel
Magical equipment:Scroll of Sealing (Enables casting the sealed-effect to the target, making them unable to use a special skill for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),

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